The Game of Life has been invented by the mathematician John Conway in 1970. It is a solitaire pastime with a set of very simple rules that has evolved in a huge range of possibilities. It has generated interest in almost every field of science and some, like the studies of cellular automaton, owes a significant debt to it. What makes it so fascinating is the ability to simulate real-life-like processes making use of simple patterns and a few basic rules.
Environment
Although the use of simulation software is now more appropriate to deal with the infinity possibilities of Life, I think a classic checkerboard is still the best way to understand the rules. Obviously the use of a Go board would be better but also a pencil and a piece of paper might serve the purpose.
The universe of Life is an infinite grid of square cells. At the very start of the game it is occupied by simple patterns of cells which have two possible states, dead or alive. For any cell we consider a neighbourhood, named Moore Neighbourhood, composed by the eight orthogonally and diagonally adjacent cells. It is possible to define a neighbourhood also for patterns of more than one cell.
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